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Updates - 2021 - August. 

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 -  Skill System at work. Check the Gameplay Sessions. 

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- Graphics 4k. 8th generation processor medium requeriments.

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The gates of duality 

              vol.1

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Effort to reveal reality in things, even a factual reality, isn't necessary. Reality manifest itself. 

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Spelborea is geared towards surrealist and immersive Adventure/Fantasy R.P.G games with a little flavor of old games and didatics which requires historical studies of the player for challenges that will deal with a new Language and symbolic attention - In addition to physics challanges and other types of mysterious puzzles. It is not a game about winning or losing, but about the struggle for Wisdom in a hostile environment inspired, in terms of a script, by the Theory of Ancient astronauts and other anthropologists studies who are dedicated to reconstructing history based on ancient Lost civilizations as well. Every proposal of the game seeing is being produced independently, and alone by Vinicius R. Spelborea coming from an extensive work of art and research for years, historical and philosophical and symbolism, esoterism and as well as from several ancient cultures exploring the dephts of what a Civilization means - or what it doesn't (Check the Concept Art session). It will be a Contemplative game in an Open World high poly environment in First Person mixing game genres with Combat system, customizations, decision making, crafting and buildings, survival, decision making, etc... 

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This game is highly recommended for advanced and adult players who miss some of "Magic" and "Nostalgia" in modern Games, roleplay and challenge. This project is intended to be large and to be as much as possible, detailed and and well filled with different gameplay and challenges, different scenarios, vehicles, lots of history and possibilities as the player gets involved and develop in a way he wants to do it. No right or Wrong. It is all about to flow. Here the player will be suggested about all storyline context, being free for interpretations and meaning, as a Surrealist and Symbolic game is intended to. There is a lot of suggestive instances of the stories and quests as well it can be possible to have no beggining or end and a lot of ways to do a quest. You won't find minimap, you won't find locations mark, you will only find persistence in yourself and a good memory. As games becoming faster and easier, the coming generations never experienced artistic games so it is time for game developers to Risk more and to leave a message cause Games, are full of Art and a tool for education and not just entertainment.  So, this is a hard one-man project and I do have a Life, yes, and as artist and developer I need gears and improvments as well to maintain my health. Honestly it is a day/night work to a Dream come true. 

 

If you wish to help the project, if you want to help independent Artists you can contact me easly and help with the project in other ways. All supporters

will participate on the Game creation as possible.    

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With love, from Spelborea. 

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 Specifications updates:. 

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The game is actually in first person 3D, openworld using Unity Engine. It is totally singleplayer, therefore, you’ll have an "insight sharing platform" inside the game, but that is not certainly yet, but is intended and we will have an official forum here. I'm working the game to be able for low spec computers and maybe to be avaliable for iOS and Linux as well. The game should be released around 2021, 2022 if things work well.

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You should have a offboard GPU and at least 6GB Ram and 10 GB Disk space until now x64 architeture OS for the Demo tester. 

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For more informations and details i will share on the Media section of this website, Videos and Screenshots. 

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